/***************************************************************************************
// The following class creates Sprites in RAM, graphics can then be drawn in the
Sprite
// and rendered quickly onto the TFT screen. The class inherits the graphics
functions
// from the TFT_eSPI class. Some functions are overridden by this class so that
the
// graphics are written to the Sprite rather than the TFT.
***************************************************************************************/
#ifndef _SPRITE_H_
#define _SPRITE_H_
#include "In_eSPI.h"

class TFT_eSprite : public TFT_eSPI {
   public:
    TFT_eSprite(TFT_eSPI *tft);

    // Create a sprite of width x height pixels, return a pointer to the RAM
    // area Sketch can cast returned value to (uint16_t*) for 16 bit depth if
    // needed RAM required is 1 byte per pixel for 8 bit colour depth, 2 bytes
    // for 16 bit
    void *createSprite(int16_t width, int16_t height, uint8_t frames = 1);

    // Delete the sprite to free up the RAM
    void deleteSprite(void);

    // Select the frame buffer for graphics
    void *frameBuffer(int8_t f);

    // Set or get the colour depth to 8 or 16 bits. Can be used to change depth
    // an existing sprite, but clears it to black, returns a new pointer if
    // sprite is re-created.
    void *setColorDepth(int8_t b);
    int8_t getColorDepth(void);

    void setBitmapColor(uint16_t c, uint16_t b);

    void drawPixel(int32_t x, int32_t y, uint32_t color);

    void drawChar(int32_t x, int32_t y, uint16_t c, uint32_t color, uint32_t bg,
                  uint8_t size),

        fillSprite(uint32_t color),

        // Define a window to push 16 bit colour pixels into in a raster order
        // Colours are converted to 8 bit if depth is set to 8
        setWindow(int32_t x0, int32_t y0, int32_t x1, int32_t y1),
        pushColor(uint32_t color), pushColor(uint32_t color, uint16_t len),
        // Push a pixel preformatted as a 8 or 16 bit colour (avoids conversion
        // overhead)
        writeColor(uint16_t color),

        // Set the scroll zone, top left corner at x,y with defined width and
        // height The colour (optional, black is default) is used to fill the
        // gap after the scroll
        setScrollRect(int32_t x, int32_t y, int32_t w, int32_t h,
                      uint16_t color = TFT_BLACK),
        // Scroll the defined zone dx,dy pixels. Negative values left,up,
        // positive right,down dy is optional (default is then no up/down
        // scroll). The sprite coordinate frame does not move because pixels are
        // moved
        scroll(int16_t dx, int16_t dy = 0),

        drawLine(int32_t x0, int32_t y0, int32_t x1, int32_t y1,
                 uint32_t color),
        drawFastVLine(int32_t x, int32_t y, int32_t h, uint32_t color),
        drawFastHLine(int32_t x, int32_t y, int32_t w, uint32_t color),

        fillRect(int32_t x, int32_t y, int32_t w, int32_t h, uint32_t color);

    // Set the sprite text cursor position for print class (does not change the
    // TFT screen cursor)
    // setCursor(int16_t x, int16_t y);

    // Set the rotation of the Sprite (for 1bpp Sprites only)
    void setRotation(uint8_t rotation);
    uint8_t getRotation(void);

    // Push a rotated copy of Sprite to TFT with optional transparent colour
    bool pushRotated(int16_t angle, int32_t transp = -1);
    // Push a rotated copy of Sprite to another different Sprite with optional
    // transparent colour
    bool pushRotated(TFT_eSprite *spr, int16_t angle, int32_t transp = -1);
    // Set and get the pivot point for this Sprite
    void setPivot(int16_t x, int16_t y);
    int16_t getPivotX(void), getPivotY(void);

    // Get the bounding box for a rotated copy of this Sprite
    void getRotatedBounds(float sina, float cosa, int16_t w, int16_t h,
                          int16_t xp, int16_t yp, int16_t *min_x,
                          int16_t *min_y, int16_t *max_x, int16_t *max_y);

    // Read the colour of a pixel at x,y and return value in 565 format
    uint16_t readPixel(int32_t x0, int32_t y0);

    // Write an image (colour bitmap) to the sprite
    void pushImage(int32_t x0, int32_t y0, int32_t w, int32_t h,
                   uint16_t *data);
    void pushImage(int32_t x0, int32_t y0, int32_t w, int32_t h,
                   const uint16_t *data);

    // Swap the byte order for pushImage() - corrects different image endianness
    void setSwapBytes(bool swap);
    bool getSwapBytes(void);

    // Push the sprite to the TFT screen, this fn calls pushImage() in the TFT
    // class. Optionally a "transparent" colour can be defined, pixels of that
    // colour will not be rendered
    void pushSprite(int32_t x, int32_t y);
    void pushSprite(int32_t x, int32_t y, uint16_t transparent);

    int16_t drawChar(uint16_t uniCode, int32_t x, int32_t y, uint8_t font),
        drawChar(uint16_t uniCode, int32_t x, int32_t y);

    // Return the width and height of the sprite
    int16_t width(void), height(void);

    // Used by print class to print text to cursor position
    size_t write(uint8_t);

    // Functions associated with anti-aliased fonts
    void drawGlyph(uint16_t code);
    void printToSprite(String string);
    void printToSprite(char *cbuffer, uint16_t len);
    int16_t printToSprite(int16_t x, int16_t y, uint16_t index);

   private:
    TFT_eSPI *_tft;

    // Reserve memory for the Sprite and return a pointer
    void *callocSprite(int16_t width, int16_t height, uint8_t frames = 1);

   protected:
    uint8_t _bpp;      // bits per pixel (1, 8 or 16)
    uint16_t *_img;    // pointer to 16 bit sprite
    uint8_t *_img8;    // pointer to  8 bit sprite
    uint8_t *_img8_1;  // pointer to  frame 1
    uint8_t *_img8_2;  // pointer to  frame 2

    int16_t _xpivot;  // x pivot point coordinate
    int16_t _ypivot;  // y pivot point coordinate

    bool _created;  // A Sprite has been created and memory reserved
    bool _gFont = false;

    //  int32_t  _icursor_x, _icursor_y;
    uint8_t _rotation = 0;
    int32_t _xs, _ys, _xe, _ye, _xptr, _yptr;  // for setWindow
    int32_t _sx, _sy;                          // x,y for scroll zone
    uint32_t _sw, _sh;                         // w,h for scroll zone
    uint32_t _scolor;  // gap fill colour for scroll zone

    boolean _iswapBytes;  // Swap the byte order for Sprite pushImage()

    int32_t _iwidth, _iheight;  // Sprite memory image bit width and height
                                // (swapped during rotations)
    int32_t _dwidth,
        _dheight;       // Real display width and height (for <8bpp Sprites)
    int32_t _bitwidth;  // Sprite image bit width for drawPixel (for <8bpp
                        // Sprites, not swapped)
};
#endif